University of South Carolina student hackathon. Go cocks!

// What is a Hackathon?

Major League Hacking (MLH) defines a hackathon as: "A hackathon is best described as an “invention marathon”. Anyone who has an interest in technology attends a hackathon to learn, build & share their creations over the course of a weekend in a relaxed and welcoming atmosphere. You don’t have to be a programmer and you certainly don’t have to be majoring in Computer Science."

Click here to learn more about the MLH.

// Why should I go?

Besides the variety of prizes that will be given away, there are may reasons!

If you've ever had an idea, but thought you didn't have the time, skills, or energy to do it a hackathon is a great place to get started. You can take 12 hours and flesh out your idea, and begin bringing it to life. While you're hacking away, you may make new friends who would like to join your team in creating your app idea. If you need, a little extra help there will be mentors and volunteers to provide advice if you need some extra help along the way.

Around the time you'll be building your app, you'll also grow network. You'll be able to meet some of our company sponsors representatives, meet faculty and staff within the school, and other students who are passionate about programming.

Every minute you spend working on your project, you'll learn something new along the way. And ultimately, that is the main goal of the hackathon. To ensure that students of all skill levels and interests learn while having a good time.

But just incase you need a little more incentive, here's a list of some of the prizes you can win: ;)

ColaHacks is being organized by two of the unversity of south carolina's largest CS organizations. Visit Colahacks.com to learn more.

View full rules

Hackathon Sponsors

Prizes

$2,751 in prizes

Overall Grand Prize - $750

Overall Second Prize - $500

Overall Third Prize - $250

IoT Prize

4 Particle Boards w/ Wifi will go to a winning team. (one per team member)

Environmental Prize

4 Indoor LED Herb Garden Kits will be given to the winning team. (One per team member)

Voice Prize

2 Google Home Minis and 2 Echo Dots will be given to the winning team (one prize for each team member)

Machine Learning Prize

4 Vilros Raspberry Pi 3 Kits will be given to the winning team (one kit per team member)

Newbie

2 copies of "Cracking the Coding Interview", 1 copy of "The Pragmatic Programmer", and 1 copy of "The Self-Taught Programmer" will got to the winning team.

(Only one prize will be awarded to each member)

Design/Code-less

4 AIO Robotics Full-Metal 3D Printing Pens will be given to the winning team.

(One prize will be awarded to each team member)

Tile Giveaway 1

Tile Mate Giveaway

Tile Giveaway 2

Tile mate giveaway

Amazon Echo Full Giveaway

Full sized amazon echo giveaway

Das Keyboard Prime 13 Cherry MX Brown Giveaway

Das Keyboard Prime 13 Cherry MX Brown giveaway

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

Undergrad and graduate students. Must be over 18.

Requirements

Turn in your submission here! Must register at the hackathon at beginning with your team.

How to enter

 

Steps to participating:

1. Had to have preregistered on the website form prior to April 14th.

2. Register on this DevPost

3. Arrive at 9

 

Judges

Alex Rabinovich

Alex Rabinovich
AgFirst

Brendan Lee

Brendan Lee
52Inc

Juliana Iarossi

Juliana Iarossi
USC

Judging Criteria

  • Theme
    Did the hack actually serve to help the Columbia/community? What is the impact of your hack?
  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go “Wow”?.
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves? Did they learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and make an ios app instead, that exploration should be rewarded